RIFT Part 1

For those of you out there looking for a new MMORPG to play, I would strongly recommend RIFT. The game was released in March of 2011 and it has got a lot of positive feedback from game critics. It was announced that there were 1 million players that had played the game in August 2011 and it had earned Trion $100 million in total by January 2012.

Rift is set in the world of Telara, this is the focus point for different elemental Planes. The planes are representing the basic elemental forces such as Air, Fire, Water, Earth, Life and Death. Telara exists where each of these planes intersect.

Regulos, the Dragon of Extinction have made the dragon-deity that  rules over each plane to unite in an alliance that is further known as the Blood Storm. Their purpose is to invade Telara and gain use of the intersections of all of their realms. In the past the Blood Storm was defeated with the help of the most powerful of the native gods, the Vigil.

Now as a player you have the role as the Ascended, a sort of superhuman warrior type that was resurrected with the task to defeat Regulos forces and make Telara clean from invasions forever.

There are two lines to play, one being the Guardians, these piously follow the Vigil religion. The Vigil is classified as the supreme gods of Telara. This line has the high elves, the Mathosians who are the human race in this line. The Mathosians is a warlike culture of humans who’s coming from the north. And then there is the dwarves, now I don’t think I have to explain who they are now do I?

The other line that you can play are the Defiants, they do not follow the Vigil and have put their trust in science and technology to be victorious over the forces of Regulos. This line has the Eth, wich is this lines human form. This type of human comes from a culture in the south instead of the north and is highly advanced. They have the Bahmi, they are like a descendants of a mix between air spirits and humans. And last but not least they have the Kelari, a animistic, cabalistic type of dark elves.

Now you might wonder, what’s up with the name Rift? Well Rifts in the game shatters the area from time to time in invasions, they are areas of elemental instability and represent the intrusion of elemental planes in Telara. Ones a rift opens up it starts to spawn monsters who march towards important points on the map. Then it’s up to the players to defeat the monsters and to close up the rifts.
When you enter the surrounding area of a rift it will trigger a function that allows you to join a public group. This takes away what former games had you doing, of creating and joining groups manually.

Some players might have an issue or two with the way Rift has built up its talent system but ones you get used to it, you realize that it gives you so many ways to really customize your character.
 To sum things up, RIFT is a game worth playing. It has unique features that some people might have missed in other MMORPG’s. Why not try it out? 

For more info visit RIFT.


[Pictures are from starter zone, Defiants. Classes Mage & Cleric.]


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